2018 Challenge - First Power Up

Power Up involves two alliances each having three teams, each team controlling their robot to performing specific tasks on  field to score points. Teams are required to place milk crates, or "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the center balancing scale using a rung attached to the tower, giving them additional points.


Speed - 13 fps

Weight - 110 lbs

Max Length - 27.5 in (2.29 ft.)

Max Width - 34 in. (2.83 ft.)

Max Height - 55 in. (4.58 ft.)

Max Height Extended - 102 in. (8.5 ft)

Chassis - West Coast Drive Center

Wheel - 8 6-inch Colson wheels

Autonomous - Move past the autonomous line and place a cube in the switch

Elevator - Two Stage Elevator

Intake - Static arms with compliant wheels

Scale - Yes

Switch - Yes

Climbing - No


2017 Challenge - Steamworks


Alliances made up of three robots each compete in a steampunk-themed competition to prepare their airship for flight.  Alliances earn points by shooting "fuel" up into boilers and delivering gears to the airship.  Each alliance has one airship which gains pressure from the fuel pumped into the boiler and the gears sent to the airship.  In the endgame, robots scale the airship with ropes to prepare for "liftoff".

Speed - 8.7 fps

Weight - 99.9 lbs

Autonomous - Shoot 10 balls or place a gear on front facing peg in correct position and cross baseline. 

Chassis - West Coast drive train 1/8 inch drop center

Wheel - 8 4-inch Colson

Length and Width (excluding bumpers) - 32" by 28.5" 

Gear - Yes, passive system

Boiler - Top boiler only

Airship boarding - Yes


2016 Challenge - Stronghold

Stronghold is a medieval castle siege game, in which Alliances composed of three robots each attempt to capture the opponent's castle. The castles are defended by various obstacles ranging from a drawbridge to ramparts and even a "moat". Alliances gain points by crossing and breaching those defenses. Robots also have to shoot foam boulders at high and low goals on the castle to score points and damage it. At the end of the match, alliances can capture the tower by surrounding it or scaling the castle.


Speed - 7.1 fps                                                     

Weight - 84.1 lbs 

Wheels - 6,8" Pneumatic Tires                         

Max Height - 24"

Max Length (no bumper) - 29"

Max Width (no bumper) - 30" 

Autonomous - High Goal (see next page) 

Defenses - Rough Terrain, Ramparts, Rockwall, Moat, Cheval De Frise, With assistance: Drawbridge, Sally Port 

Goals - Both

Challenges Tower - Yes 


2015 Challenge - Recycle Rush

Recycle Rush is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. Teams on an Alliance work together to place as many totes on their white scoring platforms as possible. Alliances earn additional points for recycling containers placed on the scored totes, with containers at greater height earning more points. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST® at the end of the season.  ( One-Page Game Description)

Speed - 8 fps

Weight - 120 lbs

Stacks Totes - Yes

Stacks Recycling Containers - Yes

Autonomous - Tote in Autozone

Drivetrain - 2 CIM Motors Per Slide

Wheels - 6" Mecanum Wheels

Max Height - 77.75 in.

Max Width - 27.5 in.

Max Length - 54 in.

Gripper - Pneumatic

Max Totes Lifted - 6

Autonomous - 2

The Cube of Gongolierium

2014 Challenge - Aerial Assist

Aerial Assist is played by two competing Alliances of three robots each on a flat field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives. Once all balls in autonomous are scored, only one ball is re-entered in to play, and the Alliances must cycle a single ball as many times as possible for the remainder of the match. With the single ball, they try to maximize their points earned by throwing balls over the truss, catching balls launched over the truss, and scoring in the high and low goals on the far side of the field. (Game summary found on FIRST One-Page Game Description)

Speed - 6.5 fps

Weight - 119 lbs 

Role - Inbound, Middle 

Autonomous - 100%

Intake Speed - 2 Seconds 

Ground Pass Distance - 20 ft 

Front/Back Passing - Yes 

Low Goal - Yes 

High Goal - No

Drivetrain - 2 CIM Motors Per Slide 

Wheels - 6" Kit Wheels 

Max Height - 58 in.