As build season began the team began brainstorming and prototyping. Focusing on ways to solve the main issues of lifting and moving game pieces, getting the maximum amount of points in endgame and the sandstorm phase. We broke up into groups of hatch manipulators, cargo manipulators, end game, chassis, and electronics. We started figuring out what parts we may need and ordering what we can. As well as finally CADing everything…obviously.