2016 Challenge - Stronghold

Stronghold is a medieval castle siege game, in which Alliances composed of three robots each attempt to capture the opponent's castle. The castles are defended by various obstacles ranging from a drawbridge to ramparts and even a "moat". Alliances gain points by crossing and breaching those defenses. Robots also have to shoot foam boulders at high and low goals on the castle to score points and damage it. At the end of the match, alliances can capture the tower by surrounding it or scaling the castle.



2015 Challenge - Recycle Rush

Recycle Rush is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. Teams on an Alliance work together to place as many totes on their white scoring platforms as possible. Alliances earn additional points for recycling containers placed on the scored totes, with containers at greater height earning more points. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST® at the end of the season.  (Game summary found on FIRST One-Page Game Description)

The Cube of Gongolierium

2014 Challenge - Aerial Assist

Aerial Assist is played by two competing Alliances of three robots each on a flat field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives. Once all balls in autonomous are scored, only one ball is re-entered in to play, and the Alliances must cycle a single ball as many times as possible for the remainder of the match. With the single ball, they try to maximize their points earned by throwing balls over the truss, catching balls launched over the truss, and scoring in the high and low goals on the far side of the field. (Game summary found on FIRST One-Page Game Description)